AI Insights · Timothy · October 2025
Top 5 PVP Games Performance on Android in Australia, Q3 2025
Explore the performance trends of the top 5 PVP games on Android in Australia during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top PVP games on the Android platform in Australia showcased intriguing trends. According to data from Sensor Tower, these games experienced varying patterns in downloads, revenue, and active user engagement.
Clash Royale from Supercell saw a notable rise in weekly revenue, starting from approximately $56K in early July and peaking at around $130K by September. Downloads surged mid-quarter, reaching a high of about 77K, while active users steadily increased from 119K to 166K.
Roblox by Roblox Corporation maintained a strong revenue stream, climbing from $245K to over $311K by the end of September. Downloads fluctuated but ended on a high note with nearly 39K in the last week. Active users displayed a dynamic pattern, starting at 662K and closing the quarter with 668K.
Kpop Piano Beats - Music Game from Sonata Studio experienced a significant increase in downloads, peaking at 37K in early August. Active users followed a similar trend, reaching 82K by late August before tapering off to 20K by the quarter's end.
Snake Clash! developed by Supercent, Inc. had a steady revenue stream, with weekly figures around $300, peaking at $417 in late September. Downloads showed a significant increase towards the end of the quarter, hitting 17K, while active users decreased from 72K to 38K.
Hole.io by VOODOO showed stable revenue figures, hovering around $300 weekly. Downloads increased notably towards the end of the quarter, reaching nearly 12K, and active users remained relatively stable, closing at 27K.
For more detailed insights and analysis, visit Sensor Tower's platform where comprehensive data on app performance is available.